Texas Hold’em, from first hand to final table.

The rules, the math, and the modern strategy — delivered as working tools, not a wall of text. Built by players who've put in the reps online, so you can start beating the games instead of just playing them.

The Mechanics

First, the rules.

Texas Hold'em is four betting rounds, five community cards, and one unchanging goal: make the best five-card hand from any combination of your two hole cards and the five community cards. Everything else is strategy.

Objective

Win chips, either by having the best five-card hand at showdown or by betting so your opponents fold. You don’t have to use both hole cards.

The deal

The button rotates clockwise each hand. The player left of the button posts the small blind; next, the big blind. Cards go one at a time, clockwise, starting with the small blind.

Winning the pot

Either (a) every other player folds, or (b) you reach showdown with the best five-card hand. Ties split the pot chip-for-chip.

Tip

No-limit Hold’em means you can bet any amount of your chips, at any time, as long as it’s at least the size of the previous bet or raise. This single rule is why the game has the depth it does.

TL;DR

Two cards to you, five on the board, best five wins. Betting rounds punctuate the deal: pre-flop, flop, turn, river. No-limit means you can shove (go all in) at any time.

Interactive

What do I have?

Rather than re-list the hand rankings here, use the tool below. Pick your cards, see your made hand, and link straight through to the full rankings page when you want the complete chart.

Hand Evaluator

What do I have?

Beginner

Pick your two hole cards and up to five board cards. We'll tell you what you've made — and whether it's likely winning.

Pick your two hole cards and any combination of board cards (flop, turn, river) — the evaluator works out the best 5-card hand from any 7 cards. The standard Hold’em rule: best five from any seven, no constraint that you have to use both hole cards.

If you’re new to the rankings, the order top to bottom is: royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, high card. Higher class always beats lower; ties inside a class are broken by the highest card in the matching combination, then by kickers.

The Game Loop

Every hand is four decisions.

Pre-flop, flop, turn, river. At each street you get new information and a new decision — fold, check/call, or bet/raise. Click through the streets below to see what happens at each.

Game Loop · 02

The four betting rounds

Beginner

A single hand of Hold'em is four betting rounds separated by community cards. Click any street to expand.

  1. Street · 1

    Pre-flop

    Hole cards dealt

    Each player is dealt two private cards (the hole cards). The action starts with the player left of the big blind. Fold, call, or raise.

    Blinds
    SB and BB post forced bets — the SB is half the BB.
    Deal
    Two cards to each player, clockwise.
    Action
    First to act: under-the-gun (left of BB).
    Options
    Fold, call the BB, or raise.
  2. Street · 2

    Flop

    3 community cards
    K72

    After pre-flop betting, three community cards are dealt face-up. A new round begins with the first remaining player left of the button.

    Burn
    Dealer burns one card face-down.
    Deal
    Three community cards, face-up.
    Action
    Starts with first live player left of button.
    Options
    Check, bet, raise, or fold.
  3. Street · 3

    Turn

    4th community card
    K72J

    A single card is added to the board. Bet sizes typically double here in limit games. Decisions narrow and pots grow.

    Burn
    One card face-down.
    Deal
    The turn card, face-up (4th street).
    Action
    Same order — left of button first.
    Options
    Check, bet, raise, or fold.
  4. Street · 4

    River

    5th + showdown
    K72J5

    The final community card. Last betting round, then remaining players reveal their hands. Best five-card combination wins.

    Burn + Deal
    Final community card (5th street).
    Final round
    Last chance to bet — all chips on the line.
    Showdown
    Last aggressor shows first.
    Best 5 wins
    Make the best 5-card hand from any 7.
Pitfall

Beginner trap: calling with “any two cards” pre-flop. Pre-flop is where the biggest edge lives. Fold 70% of hands from early seats and your win rate changes overnight.

Position

Position is free equity.

If you remember one thing from this page, remember this: the seat you sit in determines how wide you can play. A hand that's a fold UTG is a snap-raise on the button.

Interactive Map · 03

Where you sit is what you play

Intermediate

In Hold'em, position is an information asymmetry. The later you act, the more you know. Click any seat to see how the strategy shifts.

  1. UTG

    Under the Gun

    Playability
    Tight
    Risk
    High
    Open %
    14%

    First to act pre-flop, last position on post-flop streets (behind everyone). The tightest seat at the table — assume every player behind you has a good hand.

    Note. Premium pairs, big suited broadways only.

  2. UTG+1

    Under the Gun + 1

    Playability
    Tight
    Risk
    High
    Open %
    16%

    One off the hijack. Still early — most of the table hasn't acted. Open lightly; you'll be out of position against most opponents post-flop.

    Note. Add some suited connectors to your UTG range.

  3. MP

    Middle Position

    Playability
    Medium
    Risk
    Medium
    Open %
    19%

    The fulcrum of the table. You can open wider than early seats, but late position has you beat. Play solid values and high-card hands.

    Note. Mid pairs and suited broadways become standard.

  4. LJ

    Lojack

    Playability
    Medium
    Risk
    Medium
    Open %
    22%

    The first 'late position' seat. Only four players left to act behind you — your opens start printing.

    Note. Suited connectors and smaller pairs come into play.

  5. HJ

    Hijack

    Playability
    Loose
    Risk
    Medium
    Open %
    26%

    Two off the button. Hijack the cutoff and button's natural advantage by opening wider than they expect.

    Note. Attack the blinds — open any pocket pair, most suited hands.

  6. CO

    Cutoff

    Playability
    Loose
    Risk
    Low
    Open %
    30%

    One off the button. Second-most profitable seat. You get to see the button act and still have position on everyone else.

    Note. Raise 30%+ of hands — steal the blinds whenever you can.

  7. BTN

    The Button

    Playability
    Very loose
    Risk
    Low
    Open %
    48%

    The money seat. You act last on every post-flop street — the single biggest edge in Hold'em. Widen your range aggressively.

    Note. Nearly half of all hands. Position > cards.

  8. SB

    Small Blind

    Playability
    Polarized
    Risk
    High
    Open %
    38%

    Worst post-flop seat. You'll always act first after the flop. Money is already committed, but fold equity is low.

    Note. Either 3-bet or fold — flatting is a trap.

  9. BB

    Big Blind

    Playability
    Defensive
    Risk
    Medium
    Open %
    42%

    Already invested one BB. Great pot odds to defend with a wide range — but you'll be out of position for the rest of the hand.

    Note. Defend wide vs. late-position opens, tight vs. UTG.

Tip

Track your win rate by position for a month. You will discover two things: you lose most of your money from the blinds, and you make almost all of it from the cutoff and button. Everyone does.

TL;DR

Acting last is an information advantage. Tighten up early, loosen up late, fold almost everything from the blinds unless you’re getting a price.

Starting Hands

The 169 hands, solved.

There are exactly 169 unique starting hands in Hold'em. This chart tells you which to play, from where. Use it until it's instinct.

Starting Hand Chart · 04

The 13×13 that separates winners

Intermediate

Every possible starting hand, by position. Suited hands above the diagonal, offsuit below, pairs on the diagonal. Memorize one range per seat and you'll out-play 80% of live players.

  1. UTG

    Under the Gun

    14% of hands
    Raise / open AA KK QQ JJ TT 99 88 77 AKs AQs AJs ATs KQs KJs QJs AKo AQo
    Call 66 55 KTs QTs JTs T9s 98s 87s
    Mixed / situational AJo KQo
  2. MP

    Middle Position

    19% of hands
    Raise / open AA KK QQ JJ TT 99 88 77 66 AKs AQs AJs ATs A9s KQs KJs KTs QJs QTs JTs AKo AQo AJo KQo
    Call 55 44 T9s 98s 87s 76s
    Mixed / situational A8s ATo
  3. CO

    Cutoff

    30% of hands
    Raise / open AA KK QQ JJ TT 99 88 77 66 55 44 AKs AQs AJs ATs A9s A8s A7s A6s A5s A4s KQs KJs KTs K9s QJs QTs Q9s JTs J9s T9s 98s 87s 76s AKo AQo AJo ATo KQo KJo QJo
    Call 33 22 A3s A2s K8s Q8s J8s T8s 97s 86s 75s 65s
    Mixed / situational K7s QTo JTo
  4. BTN

    Button

    48% of hands
    Raise / open AA KK QQ JJ TT 99 88 77 66 55 44 33 22 AKs AQs AJs ATs A9s A8s A7s A6s A5s A4s A3s A2s KQs KJs KTs K9s K8s K7s K6s K5s QJs QTs Q9s Q8s Q7s JTs J9s J8s J7s T9s T8s T7s 98s 97s 87s 86s 76s 65s 54s AKo AQo AJo ATo A9o KQo KJo KTo QJo QTo JTo T9o
    Call K4s K3s K2s Q6s Q5s Q4s J6s T6s 96s 75s 64s 53s
    Mixed / situational A8o K9o Q9o J9o 98o
  5. BB

    Big Blind (defend)

    42% of hands
    Raise / open AA KK QQ JJ AKs AKo
    Call TT 99 88 77 66 55 44 33 22 AQs AJs ATs A9s A8s A7s A6s A5s A4s A3s A2s KQs KJs KTs K9s K8s QJs QTs Q9s JTs J9s T9s 98s 87s 76s 65s AQo AJo KQo KJo
    Mixed / situational ATo KTo QJo QTo JTo

Ranges approximate modern 100bb cash GTO opens. Adjust tighter vs. aggressive tables, wider vs. passive. Notation: AKs = ace-king suited, AKo = ace-king offsuit, 77 = pocket sevens.

Pro Tip

Don’t memorize all five charts at once. Start with the button (widest range — you’ll play it most). Then the cutoff. Then UTG. Skip the blinds until you’ve logged 10K hands — the right play there is far more situational than a chart can express.

The Math

Pot odds, done at the table.

Every call in poker is a small bet that your hand has enough equity to beat the price you're being offered. Learn to do this in your head in under five seconds and you've internalized 40% of winning strategy.

Calculator · 05

Pot odds, in plain math

Advanced

The single most important number at the table. Given a pot size and a bet to call, pot odds tell you the minimum equity your hand needs to justify the call.

Bet sizeRequired equity to call
⅓ pot 19.9%
½ pot 25.0%
⅔ pot 28.4%
Pot 33.3%
1.5× 37.5%
40.0%

Formula. Required equity = call / (pot + bet + call). For a half-pot bet: 0.5 / (1 + 0.5 + 0.5) = 25%. The table covers the six most common bet sizings — the only ones you’ll see 95% of the time.

Common drawOutsFlop→RiverTurn→River
Flush draw 9 35.0% 19.6%
Open-ended straight 8 31.5% 17.4%
Flush + gutshot (combo) 12 45.0% 26.1%
Gutshot straight 4 16.5% 8.7%
Two overcards 6 24.1% 13.0%
Set → full house/quads 10 33.4% 21.7%
Shortcut

The 2-and-4 rule: multiply your outs by 2 on the turn, by 4 on the flop, to estimate your equity. A flush draw with 9 outs is about 18% on the turn, 36% on the flop. Close enough to beat live players all day.

The Professional Edge

Theory meets the real table.

At the highest level, poker is a mix of two modes: the balanced math-solved default, and the pattern-reading deviation. Most players pick one. Pros fluently switch.

Game Theory Optimal Balanced
vs.
Exploitative Adaptive
Play a balanced, un-exploitable strategy. Your opponent can't beat you in the long run even if they know your strategy.
Core idea
Identify the biggest leak in your opponent — then attack it mercilessly. You might become exploitable yourself, but you win more now.
Against strong, thinking players. Online high-stakes. When you don't have reads.
When to use
Live $1/$3. Home games. Recreational opponents. Any time a player has a glaring, repeatable pattern.
Calculated to make opponent indifferent. Roughly: bluff-to-value ratio matching pot odds offered.
Bluff frequency
Zero bluffs vs. calling stations. Triple barrel any river blank vs. fit-or-fold types.
Mixed — large polarized on some rivers, small merged on some flops. Size implies range.
Bet sizing
One size. The one that makes your current opponent make the biggest mistake.
Polarized on later streets. Capped and uncapped ranges carefully protected with bluffs.
Hand ranges
All value, no bluffs vs. stations. All bluffs, light value vs. nits. Unbalanced on purpose.
Solver output. Frequencies. "What should a perfect player do here vs. a perfect player?"
Mental model
Pattern recognition. "What has this specific human done the last six times this spot came up?"
Pro Tip

The right answer is almost always exploitative. GTO is the safety net — the strategy that guarantees you don’t get exploited when you’re wrong about a read. Start with GTO as a default, then deviate the moment you spot a pattern.

TL;DR

Start with GTO as a safety net. Deviate the moment you spot a pattern. The profit comes from the deviation, not the default.

FAQ

Common questions.

What's the difference between Limit and No-Limit Hold'em?

In Limit, bets and raises are fixed sizes each street. In No-Limit, you can bet any amount up to your entire stack at any time. No-Limit is the dominant format because the ability to shove creates vastly more strategic depth — one big decision can be worth a thousand small ones.

How many chips should I start with in a cash game?

The standard is 100 big blinds. At $1/$2, that’s a $200 buy-in. This is the stack depth all modern strategy assumes. Short stacks (<50bb) play very differently — mostly shove-or-fold pre-flop and on flops.

What's a good win rate for a beginner?

Live low-stakes, a serious student should beat the game for 5–10 big blinds per hour after a year of focused study. Online, a good reg at micros makes 5–8 big blinds per 100 hands. If you break even in your first 6 months, you’re on track.

Do I need to memorize ranges?

Yes, but not all at once. Start with the button open range. Get that to second nature, then add the cutoff, then UTG, then the blinds. Most recreational players never memorize a single range — this alone puts you in the top 20%.

Is bluffing actually a big part of winning?

Less than TV makes it look. At recreational stakes, 80% of your profit comes from value-betting made hands, not bluffing. Bluff selectively and only when the story you’re telling makes sense. “Spewy” bluffs are the #1 leak in aggressive new players.

How do I know when to move up in stakes?

When your bankroll is 30+ buy-ins for the next level AND you’ve beaten your current stake for 100K hands online or 6 months live. Moving up on a heater is the fastest way to go broke.

Three ideas, and you’re ahead of most of the table.

You don't need to remember every chart and widget on this page. Internalize these three and the rest will follow.

01

Play fewer hands than you want to.

Discipline pre-flop is the single biggest edge available to you. If in doubt, fold.

02

Position, always.

Widen from late seats, tighten from early. Never call out of position without a plan.

03

Do the pot-odds math.

Every call is a micro-bet that your equity exceeds the price. Get fluent at estimating both in five seconds.