Choosing a hold in video poker: the highest average wins.
Every deal can be held 32 ways, and each way returns an exact average over every card you could draw. The best play is simply the hold with the highest. A strategy chart is that sum done in advance: a list of hands worth holding, best first, so you hold the highest one you have.
Most deals are not close. On 9/6 Jacks or Better the next-best hold is within 0.05 of a bet of the best on 27.41% of deals; those close calls are what a chart is for.
Thirty-two ways to play five cards.
Each card is either held or thrown away, so five cards can be played 2 × 2 × 2 × 2 × 2 = 32 ways. The fewer you keep, the more draws there are to average over.
| Cards you keep | Ways | Possible draws each | Best play on |
|---|---|---|---|
| All five | 1 | 1 | 0.73% of deals |
| Four | 5 | 47 | 11.27% of deals |
| Three | 10 | 1,081 | 5.68% of deals |
| Two | 10 | 16,215 | 63.54% of deals |
| One | 5 | 178,365 | 15.54% of deals |
| None | 1 | 1,533,939 | 3.25% of deals |
| Every hold | 32 | 2,598,960 final hands in all | |
Two numbers in that table are worth a second look. The draws across all 32 holds add up to 2,598,960, which is every five-card hand in the deck exactly once. And on 9/6 Jacks or Better the best play keeps two cards on 63.54% of deals, almost always a pair or two high cards. Throwing all five away is right on only 3.25%.
“Best play on” counts all 2,598,960 deals of 9/6 Jacks or Better, each held the best of its 32 ways.
How one hold is priced.
Take A♠ K♠ Q♠ J♠ 3♣ and hold the four spades. One card comes from the 47 you have not seen, so there are exactly 47 possible draws. Sort them by the hand they make, add up what they pay, divide by 47.
| You draw | Cards | Pays | Total |
|---|---|---|---|
| Royal flushthe 10♠ | 1 | 800 | 800 |
| Flushany other spade | 8 | 6 | 48 |
| Straighta 10 of another suit | 3 | 4 | 12 |
| Jacks or betteran ace, king, queen or jack of another suit | 12 | 1 | 12 |
| No wineverything else | 23 | 0 | 0 |
| Every draw | 47 | 872 |
for every 1 you bet, on average. Kept as dealt, the hand pays nothing: ace high is not a paying hand.
The card you throw away matters too
Now make the discard a spade: A♠ K♠ Q♠ J♠ 3♠. That hand is already a flush, paying 6 for 1, and it is still right to break it. But the 3♠ you throw away can no longer arrive, so only 7 spades are left to make a flush instead of 8. The total falls to 866, and the same four cards are worth 18.4255 instead of 18.5532. A discard that takes away one of your outs is called a penalty card, and it is why two hands that look alike can be worth different amounts.
Price your own hold.
Pick a hand or deal one, then tap the cards you would keep. Every one of the 32 holds is priced in your browser over every possible draw, and yours is set against the best.
The tool needs JavaScript, because every hold is worked out here rather than stored. Three of its hands, priced for 9/6 Jacks or Better:
- 3♣ 3♦ 4♥ 5♠ 6♣: keeping the pair returns 0.8237; the straight draw 0.6809.
- Q♠ Q♥ A♣ 9♦ 4♣: the queens alone return 1.5365; with the ace kept as well, 1.4163.
- 10♥ J♥ Q♥ K♥ 9♣: four to the royal returns 19.5957; keeping the straight, 4.0000.
Returns are for every 1 bet at five coins a hand, over every possible draw from the 47 cards left. The percentages are how often each hold finishes on each hand.
Most hands are easy. Some are not.
For every one of the 2,598,960 deals we measured how far the best hold is ahead of the next best. That lead is the least a wrong choice can cost on that hand, for every 1 you bet.
9/6 Jacks or Better. The lead is the best hold’s return minus the next-best hold’s, for every 1 bet; holds that are exactly equal count as one.
Close calls are common: on 27.41% of deals the next-best hold is within 0.05 of a bet. Each one costs little, but they add up, and they are the hands that feel cannot settle. The averages are less forgiving: always taking the next-best hold would cost an extra 0.1947 for every 1 you bet, or 19.47% of everything, against a house edge of 0.46%.
| Game | Close calls | Draw five | Keep two |
|---|---|---|---|
| Jacks or Better 9/6 | 27.41% | 3.25% | 63.54% |
| Double Double Bonus 9/6 | 27.84% | 2.03% | 55.55% |
| Deuces Wild, full pay | 30.65% | 19.07% | 36.98% |
“Close calls”: the next-best hold within 0.05 of a bet. “Draw five” and “keep two”: how often the best play throws away every card, or keeps exactly two. Deuces Wild throws everything away far more often because high cards are worth nothing there: with no deuce, no pair and no draw, there is nothing worth keeping.
Why every strategy chart is a ranked list.
Nobody prices 32 holds between hands. A strategy chart does it once, in advance: it sorts the kinds of holding you can have (four to a royal, a high pair, four to a flush and so on) by what they return, and you hold the highest one in your hand.
That is all a chart is. It comes from exactly the sums above, run over every deal, and then compressed into a list short enough to learn. Each game needs its own list, because the pay table moves the sums. Here is one hand in three games:
| Game | Keep the kings | Keep K♥ Q♥ J♥ | Better here |
|---|---|---|---|
| Jacks or Better 9/6 | 1.5365 | 1.4884 | The kings |
| Double Double Bonus 9/6 | 1.4461 | 1.4690 | The royal draw |
| Deuces Wild, full pay | 0.5602 | 1.3710 | The royal draw |
In Jacks or Better two pair pays 2 for 1, which makes a high pair valuable, so the kings win. Double Double Bonus pays two pair only 1 for 1, and the royal draw edges ahead. In Deuces Wild a pair of kings pays nothing at all unless it improves, so the royal draw wins easily. Same cards, two different right answers.
The exact cards matter as well as the game. In Double Double Bonus most three-card royals still lose to a high pair; king-queen-jack of one suit, as here, is the only one that usually beats it. A chart has to list exceptions like that one as well as the main order.
Every figure is what the hold returns for every 1 bet, over every possible draw.
What the sums keep saying.
Run the sums on enough hands and the same patterns turn up. We checked each of these five on every hand of its kind in 9/6 Jacks or Better; only one has an exception, and it is noted. Each is shown on one hand, with both choices priced.
Break a paying pair for four to a royal
J♠ Q♠ K♠ A♠ J♥Hold J♠ Q♠ K♠ A♠18.5319
Hold J♠ J♥1.5365
A pair of jacks is a sure thing, but one draw in 47 finishes a royal worth 800, and the flushes and straights it can make add more. Getting it wrong costs 16.9954 of every 1 bet.
Break a straight for four to a royal
10♥ J♥ Q♥ K♥ 9♣Hold 10♥ J♥ Q♥ K♥19.5957
Hold 10♥ J♥ Q♥ K♥ 9♣4.0000
The straight is certain to pay 4. The royal draw averages several times that, because the royal itself is one card away. Getting it wrong costs 15.5957 of every 1 bet.
Keep a high pair on its own
Q♠ Q♥ A♣ 9♦ 4♣Hold Q♠ Q♥1.5365
Hold Q♠ Q♥ A♣1.4163
An extra high card takes the place of a card you could have drawn, and drawn cards are what turn a pair into three of a kind or two pair. Getting it wrong costs 0.1202 of every 1 bet.
A small pair beats a straight draw
3♣ 3♦ 4♥ 5♠ 6♣Hold 3♣ 3♦0.8237
Hold 3♦ 4♥ 5♠ 6♣0.6809
Eight cards complete the straight. The pair pays nothing yet, but it improves to three of a kind, two pair or better 28.71% of the time. The one exception is a pair of tens with a jack, queen and king: that straight draw has three high cards that can pair as well, and returns 0.8723 against 0.8237 for the tens. Getting it wrong costs 0.1428 of every 1 bet.
With nothing, keep the high cards
K♦ Q♣ 9♠ 6♥ 2♣Hold K♦ Q♣0.4901
Hold K♦0.4624
Draw five0.3236
Two unsuited high cards beat one, and both beat drawing five: each one can pair into jacks or better. Getting it wrong costs 0.0277 of every 1 bet, or 0.1665 drawing five.
Questions about holding.
How do I know which cards to hold in video poker?
Hold the cards with the highest average return over every possible draw. You cannot work that out at speed, so learn the strategy chart for the game you play: it lists the kinds of hold in order of value, and you keep the highest one you have. Until then, the tool on this page shows the best hold for any dealt hand, and what yours costs against it.
Is it ever right to break up a paying hand?
Yes. In Jacks or Better, four to a royal is worth more than a pat straight, a pat flush or a high pair, and four to a straight flush is worth more than a high pair. Breaking a straight for four to the royal returns 19.5957 against 4.0000, and breaking a pair of jacks for it returns 18.5319 against 1.5365.
Should I keep a kicker with my pair?
Not in Jacks or Better. Q♠ Q♥ on their own return 1.5365; keep the ace as well and they return 1.4163. The extra card is a draw you gave up.
What should I hold when I have nothing?
High cards, if you have them: K♦ Q♣ returns 0.4901, the king alone 0.4624 and drawing five 0.3236. Throwing all five away is the best play on only 3.25% of 9/6 Jacks or Better deals.
What is a penalty card?
A card you throw away that would have helped the cards you keep. Discarding the 3♠ from four spades to a royal leaves one flush card fewer in the deck, and the hold falls from 18.5532 to 18.4255. Detailed charts account for penalty cards in the close decisions.
How much does a wrong hold cost?
Anything from almost nothing to more than a full bet. On 27.41% of deals the next-best hold is within 0.05 of a bet; on 0.97% it is a full bet or more behind. Taking the next-best hold every time would cost 19.47% of everything you bet.
Price the hold, not the hand.
What this page comes down to.
The highest average wins
Each of the 32 holds returns an exact average over every possible draw, and the best play is the highest, even when it breaks up a paying hand.
Two cards, most often
On 9/6 Jacks or Better the best play keeps exactly two cards on 63.54% of deals, almost always a pair or two high cards. Drawing five is right on only 3.25%.
A chart is for the close calls
On 27.41% of deals the next-best hold is within 0.05 of a bet. Learn the chart for your game: it settles them in advance.