10 + 6 against a ten
Surrender. Hit if unavailable.
Playing the hard 16 out returns −$5.35 per $10 at best; the half is −$5.00.
Surrender ends your hand and returns half your original bet. You lose the other half. With late surrender, the dealer first rules out blackjack.
The starting rule: surrender hard 16 against a 9, 10 or ace, except a pair of eights, and 15 against a 10 — with one six-deck exception: hit 8 + 7. A dealer who hits soft 17 adds a few more.
One decision, before any card. The price never moves.
Choose your first two cards and the dealer’s face-up card. The answer is solved for the exact cards, so it knows 8 + 7 from 10 + 5 and treats a pair of eights on its own.
Six decks · dealer checks for blackjack · late surrender · double on any first two cards · double after split.
Against a ten or an ace, the normal answer assumes the dealer has checked and does not have blackjack.
10 + 6 (hard 16) vs 10 · S17
Surrendering returns −$5.00 per $10. The best way to play on, hitting, returns −$5.35. Half is the smaller loss.
If surrender is unavailable, hit.
Full playing strategy →The surrender decision is solved for your exact two cards in a six-deck game where the dealer checks for blackjack. The play when you do not surrender is the same engine’s best of hit, stand, double and split, with double after split allowed. It is not a card-counting tool. One-, two- and eight-deck games move a few cells (see the reference below); early surrender and no-hole-card games are covered under timing.
Surrender does not add a new bet. It settles the one you already placed and ends your hand.
Assumes the surrender was accepted. Under late surrender a dealer blackjack takes the whole bet before the option exists.
$10 returned − $20 staked = a $10 net loss.
Read these as your first two cards. S17 means the dealer stands on soft 17; H17 means the dealer hits it. Every decision assumes late surrender, after the dealer has ruled out blackjack.
| Your two cards | S17: surrender against | H17: surrender against | If unavailable |
|---|---|---|---|
| 10 + 5 / 9 + 6Hard 15 | 10 | 10, A | Hit |
| 8 + 7Hard 15 | None | A | Hit |
| 10 + 6 / 9 + 7Hard 16 | 9, 10, A | 9, 10, A | Hit |
| 8 + 8Pair of eights | None | A | Split |
| 10 + 7 / 9 + 8Hard 17 | None | A | Stand |
| All other hands | None | None | Play them normally |
“None” means play on. The fallback column applies to the listed cells. 10 includes J, Q and K. A hard hand has no ace counting as 11.
Solved the same way for other shoes: at eight decks 8 + 7 against a 10 becomes a surrender; at one or two decks hard 16 against a 9 stops being one. Everything else on the list holds from one deck to eight. The chart page solves every cell for your deck count.
Surrender. Hit if unavailable.
Playing the hard 16 out returns −$5.35 per $10 at best; the half is −$5.00.
Hit.
The six-deck exception, by a fraction of a cent: hitting returns −$4.996 per $10. Make it 10 + 5 or 9 + 6 and the answer is surrender.
Split.
Splitting returns −$4.85 per $10: still a losing spot, but better than the half.
S17: stand. H17: surrender.
Standing returns −$4.77 when the dealer stands on soft 17 and −$5.15 when the dealer hits it, which is worse than the half. If surrender is not offered, stand.
S17: split. H17: surrender.
“Always split eights” has one late-surrender exception in six decks: under H17 the split returns −$5.19. If surrender is not offered, split.
Hit.
Hitting returns −$4.54 per $10. The dealer’s eight does not cross the line; giving up half costs more.
Both return half your original bet. The difference is whether a dealer blackjack can take the other half too.
| What changes | Late surrender | Early surrender |
|---|---|---|
| When the half-loss is secure | Once dealer blackjack is ruled out | Before the dealer checks for blackjack |
| If the dealer has blackjack | Surrender cannot protect the bet | An accepted surrender still loses only half |
| Which chart to use | The late-surrender chart and checker above | The early-surrender list below |
| What to confirm | Availability, and the dealer’s soft-17 rule | Whether early surrender covers an ace as well as a ten |
Early surrender is rare, and its list is longer, because giving up before the check keeps half your bet even when the dealer has a natural. Solved for six decks; it only applies against the upcards your table offers it on.
| Dealer shows | Surrender these starting hands |
|---|---|
| 10, J, Q or K | Hard 14, 15 and 16, including 7 + 7 and 8 + 8. |
| Ace · S17 | Hard 5, 6 and 7, and hard 12 to 17, including the pairs in those totals. |
| Ace · H17 | The same, plus 2 + 2. |
| 9 | Hard 16 made of 10 + 6 or 9 + 7, where surrender is offered. Keep 8 + 8 for the split. |
No early surrender against an ace? Ignore the ace rows. Against 2 to 8, do not surrender. Worked out from the engine’s play-on figures and the chance of a dealer natural from a fresh six-deck shoe; single and double decks differ.
The dealing order alone does not define surrender. Check whether a dealer blackjack cancels the half-bet settlement. “Original bets only” protects added split and double bets; it says nothing about surrender. Use that game’s own rules rather than assuming the checker applies.
Make the decision on your first two cards, before you hit, stand, split or double.
Ask whether the table offers surrender, whether it is early or late, and whether it is allowed against an ace. Online, open the game’s rules before you bet.
Use the checker before you make any other play. With late surrender, the dealer’s blackjack has to be ruled out first.
At a live table, tell the dealer and use whatever signal they ask for; leave the bet and the cards where they are. Online, press Surrender while the first decision is still open.
On a $20 bet the casino keeps $10 and returns $10. No more cards, no further action on that hand.
Once surrender is available its result is fixed: minus half your bet. On $10, a $5 loss.
To decide, compare that with the best way to play on. Surrender only when even the best alternative loses more on average.
A hand can be likely to lose and still be worth playing. A pair of eights against a ten is one: splitting loses less on average than the half does.
Across the whole game the option is worth about 0.07% of every bet: a six-deck game costs 0.46% without it and 0.38% with it. The house edge calculator prices it against every other rule.
Average net result per $10 original bet. Six decks, dealer stands on soft 17, these exact cards, dealer blackjack ruled out.
Surrender loses about $0.35 less per $10 bet than hitting this hand.
An average over repeated identical hands, not the result of your next one.
Solved by our engine from the exact cards with a full six-deck shoe, dealer blackjack ruled out, doubling after a split allowed. The play-on figure is the best of hit, stand, double and split; surrender is always minus half. Where the two are within a cent the panel shows a third decimal. Averages over repeated identical situations, per $10 of the original bet.
Six quick hands to test the rule and its exceptions. Choose whether to surrender; every answer tells you the next play.
No money involved. Six decks, late surrender, dealer blackjack ruled out. The soft-17 rule is shown on each hand. The basic strategy trainer deals every kind of hand for as long as you like.
You give up the hand and lose half your bet; the other half comes back. A $20 bet becomes a $10 loss. With late surrender a dealer blackjack comes first and takes the lot.
When losing half is better than the average result of playing on. In the standard six-deck game that is hard 16 against a 9, 10 or ace and hard 15 against a 10, with 8 + 7 the exception. Enter your cards in the checker for the exact answer.
Split against a 9 or a 10: against a ten the split returns −$4.85 per $10, better than the half. Against an ace, split if the dealer stands on soft 17 and surrender if the dealer hits it.
Not in standard blackjack. Surrender is a first-decision option on your two cards. A few variants allow surrender after doubling; they need their own strategy.
Only where the table allows it. With late surrender the dealer must not have blackjack. With true early surrender an accepted surrender keeps half even against a natural, which is why the early list against an ace is so much longer.
No. Surrender ends your hand for half the bet. Insurance is a separate bet, against an ace, that the dealer has blackjack. Buying insurance does not surrender your hand.
No. Check the table sign or ask before you bet. Online, read the rules of the specific game; the casino name alone tells you nothing.
The game may not offer it, may exclude the current upcard, or the window may have closed because you have already acted. Check the rules rather than assuming a chart gives you permission.
Nothing changes for you. A surrender is settled the moment it is accepted: you do not get the half back, and you are not paid when the dealer busts.
Yes, on the four hands that call for it. The option is worth about 0.07% of every bet, and it costs nothing to learn: four hands and one sentence. A correct surrender can still sting when the next card would have helped; that card was unknown when you chose.
The smallest rule on the site, and the easiest to get exactly right.
Surrender is worth exactly minus half a bet, on every hand, against every card. Take it only when the best way to play on returns less than that.
Hard 16 against a 9, 10 or ace, and hard 15 against a 10 — with 8 + 7 the exception. Sixteen against a ten is the one that matters: playing it out returns −$5.35 per $10.
Worth about 0.07% of every bet. Surrender those four and play everything else: a hand above the line is worth more than the half you would give up.