Keep a bonus card. Replace an ordinary one.
A♠ A♥ A♦ A♣ 2♠ pays 400 per credit if you keep all five. With K♠ instead, keep the aces and draw one. Twelve of the 47 unseen cards are a 2, 3 or 4; the other 35 still leave four aces paying 160.
With four aces, a 2 can turn 800 credits into 2,000. With three aces, keeping that same 2 costs you a useful draw. One extra ace changes the decision.
The key: keep a qualifying kicker with completed quads. With three aces, draw two cards. Aces-full and aces with a second pair are worth breaking here too—check the examples and your exact pay table below.
Credit example assumes five credits bet. Tools cover standard 10/6, 9/6, 9/5 and 8/5 schedules.
A kicker is the fifth card beside a four of a kind. In Double Double Bonus it can increase the award for four aces or four 2s, 3s or 4s. Suits do not matter. Four 5s through kings have no kicker bonus.
| Your final hand | Per credit | Five credits bet |
|---|---|---|
| Four aces + a 2, 3 or 4 | 400 | 2,000 |
| Four aces + 5 through king | 160 | 800 |
| Four 2s, 3s or 4s + an ace, 2, 3 or 4 | 160 | 800 |
| Four 2s, 3s or 4s + 5 through king | 80 | 400 |
| Four 5s through kings + any fifth card | 50 | 250 |
The kicker must have a different rank from the quads. With four 2s, for example, the qualifying fifth card is an ace, 3 or 4. All figures are total payouts, including the original wager.
A♠ A♥ A♦ A♣ 2♠ pays 400 per credit if you keep all five. With K♠ instead, keep the aces and draw one. Twelve of the 47 unseen cards are a 2, 3 or 4; the other 35 still leave four aces paying 160.
A♠ A♥ A♦ 2♣ 9♠ is different. Holding the three aces gives you two replacement cards, with a chance to find both the last ace and a kicker. Keeping the 2 uses up one of those draws before the quad exists.
New to the game? You get five cards from a standard 52-card deck, hold zero to five, then replace the rest once. Discards cannot come back in the draw. A pair of jacks is the smallest paying hand. Two pair also pays only 1 for 1: both return the wager.
Tap cards to choose your hold, or use Change card to enter a deal. The analyzer compares every possible hold, including the fifth card beside quads. Choose your actual pay table first; the default is standard 10/6.
Examples keep your selected pay table. Changing a card or table selects a best hold again; tap the cards to compare your own choice.
Draw 1 card · 47 possible draws.
This is the best hold for the selected pay table.
The king earns no kicker bonus. Keeping all five pays 160.0000 per 1 bet; drawing one card with the four aces returns 221.2766 on average. Twelve of the 47 unseen cards are a 2, 3 or 4, lifting the payout to 400. Every other card still leaves four aces worth 160.
47 of the 47 possible draws make a paying hand (100.0000%). The table describes the best hold shown, not your own choice. How much each hand pays matters as much as how often it comes.
| Final hand | Possible draws | Chance | Payout per 1 bet |
|---|---|---|---|
| Four aces + 2, 3 or 4 | 12 | 25.5319% | 400 |
| Four aces, other kicker | 35 | 74.4681% | 160 |
Scroll sideways for the full comparison
| Hold | Draw | Possible draws | Return per 1 bet |
|---|---|---|---|
| A♠ A♥ A♦ A♣BestYour hold | 1 | 47 | 221.2766 |
| A♠ A♥ A♦ A♣ K♠ | 0 | 1 | 160.0000 |
| A♠ A♥ A♦ K♠ | 1 | 47 | 3.4468 |
| A♠ A♥ A♣ K♠ | 1 | 47 | 3.4468 |
| A♠ A♦ A♣ K♠ | 1 | 47 | 3.4468 |
| A♥ A♦ A♣ K♠ | 1 | 47 | 3.4468 |
| A♠ A♥ A♦ | 2 | 1,081 | 3.4468 |
| A♠ A♥ A♣ | 2 | 1,081 | 3.4468 |
| A♠ A♦ A♣ | 2 | 1,081 | 3.4468 |
| A♥ A♦ A♣ | 2 | 1,081 | 3.4468 |
| A♠ A♥ K♠ | 2 | 1,081 | 1.0250 |
| A♠ A♦ K♠ | 2 | 1,081 | 1.0250 |
| A♥ A♦ K♠ | 2 | 1,081 | 1.0250 |
| A♠ A♣ K♠ | 2 | 1,081 | 1.0250 |
| A♥ A♣ K♠ | 2 | 1,081 | 1.0250 |
| A♦ A♣ K♠ | 2 | 1,081 | 1.0250 |
| A♠ A♥ | 3 | 16,215 | 1.0250 |
| A♠ A♦ | 3 | 16,215 | 1.0250 |
| A♥ A♦ | 3 | 16,215 | 1.0250 |
| A♠ A♣ | 3 | 16,215 | 1.0250 |
| A♥ A♣ | 3 | 16,215 | 1.0250 |
| A♦ A♣ | 3 | 16,215 | 1.0250 |
| K♠ | 4 | 178,365 | 0.4071 |
| A♠ K♠ | 3 | 16,215 | 0.3658 |
| Discard all five | 5 | 1,533,939 | 0.2974 |
| A♥ K♠ | 3 | 16,215 | 0.2561 |
| A♦ K♠ | 3 | 16,215 | 0.2561 |
| A♣ K♠ | 3 | 16,215 | 0.2561 |
| A♥ | 4 | 178,365 | 0.1524 |
| A♦ | 4 | 178,365 | 0.1524 |
| A♣ | 4 | 178,365 | 0.1524 |
| A♠ | 4 | 178,365 | 0.1424 |
For every hold, the tool counts all possible final hands from the 47 unseen cards and weights their payouts. It uses exact combinations, not random trials, for one standard deck and the complete selected pay table. Tied best holds are shown; returns are rounded to four decimal places.
These are gross returns. A value of 0.4658 means an average payout of 0.4658 per 1 originally bet, not a 46.58% chance of winning. The wager is already committed when you choose a hold. A best decision can have a return below 1, and its next draw can still lose. The whole game’s return is a different figure.
Check the full payout schedule against your game. This tool does not cover progressive royals, wild cards, altered quad awards or lower-credit royal payouts.
The ace bonuses and the one-for-one two-pair award change the value of a draw. These examples use 10/6; the analyzer lets you compare the same cards on all four supported tables.
Keep the exceptions attached to the hand. Break an aces-full house, but keep an ordinary full house such as three nines and two fours. Break aces with another pair, but keep both pairs when neither is aces.
Read from the top and stop at the first matching line, including its note. The highlighted cards in each example are the hold. “Kicker” means a qualifying bonus card beside completed quads. This is the site’s detailed learning chart; use the analyzer when two close draws compete.
The analyzer is on a different pay table. This chart and its four notes remain for standard 10/6 only.
All 39 lines. Searching keeps the original rank numbers but can hide a higher-priority hold. Clear the search before playing by the list.
| Rank | What to hold | Example deal | Analyze the example |
|---|---|---|---|
| 01 | Royal flush | ||
| 02 | Straight flush | ||
| 03 | Four of a kind with its kicker: aces with a 2, 3 or 4, or 2s, 3s or 4s with an ace, 2, 3 or 4 | ||
| 04 | Any other four of a kind: hold the four | ||
| 05 | 4 to a royal flush | ||
| 06 | Three aces | ||
| 07 | Full house | ||
| 08 | Flush | ||
| 09 | Three of a kind | ||
| 10 | Straight | ||
| 11 | 4 to a straight flush | ||
| 12 | Pair of aces | ||
| 13 | Two pair | ||
| 14 | Pair of jacks, queens or kings Note 1 | ||
| 15 | 3 to a royal flush Note 2 | ||
| 16 | 10-J-Q-K, unsuited | ||
| 17 | 4 to a flush | ||
| 18 | 4 to an outside straight with 1 or 2 high cards | ||
| 19 | Low pair (2s to 10s) | ||
| 20 | 4 to an outside straight | ||
| 21 | 3 to a straight flush, type 1 | ||
| 22 | A-K-Q-J, unsuited | ||
| 23 | Suited K-Q or K-J | ||
| 24 | Suited Q-J | ||
| 25 | Suited A-K, A-Q or A-J Note 3 | ||
| 26 | 4 to an inside straight with 3 high cards | ||
| 27 | 3 to a straight flush, type 2 | ||
| 28 | K-Q-J, unsuited | ||
| 29 | 4 to an inside straight with 2 high cards | ||
| 30 | Q-J, unsuited | ||
| 31 | An ace | ||
| 32 | Suited J-10 Note 4 | ||
| 33 | K-Q or K-J, unsuited | ||
| 34 | Suited Q-10 | ||
| 35 | Suited K-10 | ||
| 36 | A king, queen or jack | ||
| 37 | 3 to a straight flush, type 3 | ||
| 38 | 4 to an inside straight, no high cards | ||
| 39 | Draw five new cards |
No matching lines. Try “pair” or “royal”, or clear the search.
A “penalty card” is a card in your original deal that you would discard, making it unavailable to complete the draw. These four notes cover close choices. Each belongs to a specific line above.
The chart is a learning aid for 10/6. Played exactly as written, it returns 100.0664%, against 100.0670% for perfect play: it parts from perfect play on 4,788 of the 2,598,960 deals, close calls worth 0.0006% in all. On 9/6 it gives up 0.0008%; where a flush pays 5, leave out notes 1 and 2. Other modified pay tables can change the order: the analyzer checks your exact cards on your table.
“10/6” means a full house pays 10 and a flush pays 6 per credit. The analyzer starts there to match the chart. If your game says 9/6, 9/5 or 8/5, change the selector before checking a hold.
This 10/6 table has a theoretical return just above 100% with optimal play and the five-credit royal bonus. That is a long-run mathematical edge, not a promise of profit in any session. Verify every award in the game’s pay table.
This selector also updates the analyzer. Returns assume one standard deck, one draw, the stated kicker awards and an 800-per-credit royal. Progressive jackpots and modified payouts require their own analysis.
What does a return above 100% mean?| 10/6 Double Double Bonus | Per creditat five credits | Five-credittotal payout |
|---|---|---|
| Royal flush | 800 | 4,000 |
| Straight flush | 50 | 250 |
| Four aces + 2, 3 or 4 | 400 | 2,000 |
| Four aces, other kicker | 160 | 800 |
| Four 2s, 3s or 4s + A, 2, 3 or 4 | 160 | 800 |
| Four 2s, 3s or 4s, other kicker | 80 | 400 |
| Four 5s through kings | 50 | 250 |
| Full house | 10 | 50 |
| Flush | 6 | 30 |
| Straight | 4 | 20 |
| Three of a kind | 3 | 15 |
| Two pair | 1 | 5 |
| Jacks or better | 1 | 5 |
Each return assumes its own optimal strategy and the complete standard schedule, worked out exactly over all 2,598,960 deals. Reading a pay table shows how to tell the versions apart.
A “10/6” label does not guarantee a return above 100%. For example, reducing the straight-flush award from 50 to 40 drops the optimal return to about 99.96%, even though the full house and flush still pay 10 and 6. Check every award, including the straight and all five quad categories.
Double Bonus has no kicker premium. Triple Double Bonus increases the top kicker awards again but reduces three of a kind to 2 for 1, changing some holds. Neither game is interchangeable with Double Double Bonus. Match the complete pay table, rather than relying on “Bonus” in the title.
Standard 10/6’s theoretical advantage is only about 0.067% with optimal play: roughly $0.67 in expected net gain per $1,000 wagered. Strategy errors can erase that margin, and an individual session can lose far more.
On 9/6, the same $1,000 of total wagers has an expected net loss of about $10.19. On 9/5 it is $21.27; on 8/5, $32.14. Total wagering includes money won and bet again. It is not simply the cash you brought.
Two pair only returns the wager, while large quad and royal awards contribute heavily to the long-run average. That makes Double Double Bonus more volatile than standard Jacks or Better. A good hold does not guarantee a payout, and a long wait does not make a bonus hand due.
On the conventional credit schedule, the royal jumps from 250 per credit at one through four credits to 800 per credit at five. The tools assume that larger royal rate. Five credits cost $0.25 at a five-cent denomination or $1.25 at a quarter denomination. Choose a denomination within your spending limit; increasing the stake does not remove the risk.
No, on the standard Double Double Bonus tables supported here. Keep the three aces and draw two, even if one of the other cards is a 2, 3 or 4. The bonus requires completed quads. Keeping a low card with three aces is a rule associated with some other games, including Triple Double Bonus; do not transfer it here.
With three matching low cards and two unrelated cards, keep the trips and draw two on these standard tables. For example, 2♠ 2♥ 2♦ A♠ 9♣ favors the three 2s over keeping the ace too. If you already have a full house, that is a different starting hand.
Keep all five with four aces plus a 2, 3 or 4, or with four 2s–4s plus a qualifying ace or low card. If that fifth card does not qualify, keep the quads and replace it. With four 5s through kings, the fifth card cannot change the award: keeping or replacing it ties.
When the three-of-a-kind part of the full house is aces, keep those aces and draw two. With two aces and another pair, keep just the aces. Keep ordinary full houses and two pair without aces. These rules apply to the standard schedules supported here; different awards can change them.
Sometimes. K♥ K♠ Q♥ J♥ 7♣ favors K♥ Q♥ J♥ on 10/6 and 9/6, but the kings on 9/5 and 8/5. Other three-card royal combinations can favor the pair even on 10/6. Use the chart’s high-pair note or enter the exact five cards in the analyzer.
The printable chart is explicitly for 10/6. Many holds carry over, but lower full-house or flush awards can change close choices. Select your actual table in the analyzer; its recommendations are calculated for that complete schedule. Loading a chart example deliberately returns the tool to 10/6.
Compare the actual schedules and your tolerance for swings. Standard 10/6 DDB has a higher optimal return than 9/6 Jacks or Better, but 9/6 DDB has a lower return. DDB also depends more on large, less frequent awards. A larger top prize is not enough to decide which game suits you.
The same fair 52-card rules and identical payouts give the same best starting hold. Extra features, progressive jackpots or altered royal awards can change that. On a conventional multi-hand game, each additional hand increases the total stake even though the starting decision is shared.
No. A gamble offered after a win is a separate wager under its own rules. The analyzer, chart and quoted base-game returns do not require using it.
What to carry to the table, biggest first.
Four aces with a 2, 3 or 4 pay 400, and four 2s, 3s or 4s with an ace, 2, 3 or 4 pay 160. Keep all five then; with any other fifth card, hold the four and draw one.
Hold three aces alone, even beside a 2, 3 or 4, and break aces full and aces up for the aces. Keep ordinary full houses and two pair without aces.
Played perfectly, 10/6 returns 100.07%, 9/6 98.98% and 8/5 96.79%: 3.28 points between the same cards. Check every award before you play, not just the full house and flush.